UE4 – Airlock Junction [Halo 4 Environment Re-creation]

 airlockjunction_01a airlockjunction_02a  AirlockJunction-04


Breakdown-Modules_high Breakdown-Modules_low

Breakdown-Textures-Airlock Breakdown-Textures-Door Breakdown-Textures-Floor

MylarInsulation_Sculpt MylarInsulation_low

Scene Reference


All assets were created by me.   the environment was created using Unreal Engine 4- all in-engine renders have not been modified in any way.
The original source material property of 343 Industries.

  • High and Low-poly models were created in 3D Studio Max
  • High-detail sculpting was done in zBrush
  • High to Low texture baking was done with xNormal
  • Texturing was done with Photoshop
  • Initial scene whitebox, final scene composition, materials, and lighting were done in Unreal Engine 4



3D Studio MaxZbrushXNormalPhotoshopIcon_UE4

© Copyright 2014 Blake Bjerke. All rights reserved


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