UE4 – Derelict Ship

DerelictShip_Scene_01

Breakdown

Floor_Textures

 

These are the textures that were used on all of the assets (excluding the table, window, monitor screens, and copper pipes).  Using this trim sheet, I was able to lay out the UVs to match their respective details, allowing for a quick and modular asset development.

LP_Modules

 

Scene Reference

 

All assets were created by me.   the environment was created using Unreal Engine 4- all in-engine renders have not been modified in any way.
The original source material property of 343 Industries.

  • High and Low-poly models were created in 3D Studio Max
  • High-detail sculpting was done in zBrush
  • High to Low texture baking was done with xNormal
  • Texturing was done with Photoshop
  • Initial scene whitebox, final scene composition, materials, and lighting were done in Unreal Engine 4

 

3D Studio Max XNormal Photoshop Icon_UE4

© Copyright 2014 Blake Bjerke. All rights reserved

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