Physically-Based Material Study [UE4]

PBM_Study

Click image for full-size view (4kx4k)

  • High-detail sculpting was done in zBrush
  • High to Low texture baking was done with xNormal
  • Texturing was done with Photoshop
  • Materials, lighting, and final composition were done with Unreal Engine 4

Icon_UE4ZbrushPhotoshop

© Copyright 2014 Blake Bjerke. All rights reserved

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