UE4 – Katha Island [Mansion of Mystery]
All assets were created by me. the environment was created using Unreal Engine 4- all in-engine renders have not been modified in any way.
The original source material property of Cyan Inc. Concept art created by Stephan Martinière.
- High and Low-poly models, and well as the initial scene whitebox were created in 3D Studio Max
- High-detail sculpting was done in zBrush
- High to Low texture baking was done with xNormal
- Texturing was done with Allegorithmic Bitmap2Material, and Photoshop
- Scene composition, materials, and lighting was done in Unreal Engine 4
© Copyright 2014 Blake Bjerke. All rights reserved