UE4 – Katha Island [Mansion of Mystery]

   KathaIsland_Updated_01KathaIsland_Updated_02KathaIsland_Updated_03

Breakdown

Breakdown_ColumnBreakdown_Wall-leftBreakdown_Wall-right

 

Scene Reference

 

All assets were created by me.   the environment was created using Unreal Engine 4- all in-engine renders have not been modified in any way.
The original source material property of Cyan Inc.  Concept art created by Stephan Martinière.

  • High and Low-poly models, and well as the initial scene whitebox were created in 3D Studio Max
  • High-detail sculpting was done in zBrush
  • High to Low texture baking was done with xNormal
  • Texturing was done with Allegorithmic Bitmap2Material, and Photoshop
  • Scene composition, materials, and lighting was done in Unreal Engine 4

 

3D Studio MaxZbrushXNormalbitmap2material iconPhotoshopIcon_UE4

© Copyright 2014 Blake Bjerke. All rights reserved

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: