UE4 – Katha Island [Mansion of Mystery]





Scene Reference


All assets were created by me.   the environment was created using Unreal Engine 4- all in-engine renders have not been modified in any way.
The original source material property of Cyan Inc.  Concept art created by Stephan Martinière.

  • High and Low-poly models, and well as the initial scene whitebox were created in 3D Studio Max
  • High-detail sculpting was done in zBrush
  • High to Low texture baking was done with xNormal
  • Texturing was done with Allegorithmic Bitmap2Material, and Photoshop
  • Scene composition, materials, and lighting was done in Unreal Engine 4


3D Studio MaxZbrushXNormalbitmap2material iconPhotoshopIcon_UE4

© Copyright 2014 Blake Bjerke. All rights reserved


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